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The Chapel is a stone church found on the edge of Rusty Lake, a short distance over the lake from the Mill. In consists of one room with a small side chamber for a stature. There is also a graveyard next to it, as seen in Rusty Lake: Roots.

Case 23 Cube Escape: Case 23[]

The Chapel first appears in the fifth game, after Dale Vandermeer is transported there at the end of Chapter 2. It is the setting for all of Chapter 3. The Chapel is mostly empty, and has a large stained glass window, a small alcove containing a statue, and several cabinets that must be opened by a series of puzzles. One wall is destroyed with a black cube to allow Dale to signal the boatman, Mr. Crow, for a ride across the Rusty Lake to the Cabin.

The Mill Cube Escape: The Mill[]

The Chapel can be seen as part of the view of Rusty Lake from the Mill's upper window. Using binoculars, Mr. Crow can see it in better detail. According to the stone sign on the its outside wall, the Chapel was built in 1384, which is the code needed to access the Mill's lowest floor.

Rusty Lake Roots Rusty Lake: Roots[]

The Chapel appears at the beginning of each stage of Roots, as it can be seen on the edge of Rusty Lake in the opening screen. It can also be seen during some of the stages, when it can sometimes be seen out of one of the Vanderboom House windows. During the stage 'Masks', part of the code for the locked chest can be seen on the roof, written in snow. The weather must be snowy for the symbols to appear.

The Graveyard from the eponymous stage is located near the chapel.

Soundtrack Soundtrack[]

  • The music that plays in this room during Cube Escape: Case 23 is called "Ossuary 6 - Air".

Trivia Trivia[]

Gallery Gallery[]

See also: The Chapel/Gallery

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