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This article is about the remastered version. For the original, see Samsara Room (Original).
Samsara Room
SamsaraRoomRemake
Commercial Free
OfficialLink Official Link
GooglePlay Google Play
AppStore App Store
Steam Steam
Itch.io Itch.io

Samsara Room is the fifteenth game by Rusty Lake, released on April 29th, 2020. It is a remake of their first game released under a previous name, for the fifth anniversary of the Rusty Lake series.

The game takes place in 1935, directly following the events of Rusty Lake: Roots and William Vanderboom's rebirth through the cycle of life. The remake features extra puzzles not found in the original, as well as a canon tie to the core Rusty Lake series.

Characters Characters[]

Locations Locations[]

Walkthrough Walkthrough[]

Where am I?
Is this the circle of life?
I have to find a way out.

Normal Room[]

Mirror
  • Focus on the mirror. Click on your reflection.
    Is that me?
  • Drag the reflection and note the symbol, the "S".
  • Defocus, and focus on the cabinet. Click on the flower pot and pick up the candle.
  • Defocus, and go left.
Dresser
  • Focus on the locked box.
    • Drag the left circle right and drag the small square right into the circle.
    • Drag the right circle left and drag the small square left into the circle.
    • Drag the center circle left, and drag the gold lock down to unlock the box.
  • Click on the box to open it, and take the candle.
  • Defocus, and focus on the dresser.
  • Drag the drawers open, and take the candle, fish and knife.
  • Defocus, and go right.
Mirror
  • Focus on the table, and on the envelope.
  • Use the knife to open the envelope, and drag the letter out. Note the writing on the letter, "enlighten me".
  • Defocus, and focus on the telephone.
  • Pick up the phone and rearrange the letters to form a phrase.
    • enlighten me
  • Take the matches.
  • Defocus, and go right.
Window
  • Focus on the window. Click to open the window.
  • Use the knife to rip the wallpaper, and drag it down to remove it completely.
  • Place the three candles into the empty slots, and use the matches to light them all.
  • Put the fish down into the middle plate.
  • Click on the hole, and continue forward to the white cube.


Fish Room[]

Mirror
  • Focus on the mirror. Click on your reflection.
    I look a bit fishy
  • Drag the reflection and note the symbol, the square with a horizontal line.
  • Take the shell.
  • Defocus, and focus on the telephone.
  • Pick up the telephone and click the bubbles starting with the darker, leftmost bubble and working your way to the rightmost bubble, to form a phrase.
    • let it sink in
  • Click on the paper boat until it completely unfolds.
  • Take the key.
  • Defocus, and focus on the locked cabinet.
  • Use the key to unlock the cabinet. and take the jar.
  • Defocus, and go left.
Dresser
  • Focus on the sea cucumber.
  • Click on all the nodules, except for the six that are on dark spots.
  • Take the shell.
  • Defocus, and focus on the open box.
  • Take the shell.
  • Defocus, and go left.
Clock
  • Focus on the floating bottle.
  • Click on all the "X"'s appearing on the bottle until it breaks in half.
  • Take the shell.
  • Defocus, and focus on the nail sticking out of the lower-right of the clock.
  • Click on the nails and pieces of wood until a hand comes out of the clock.
  • Give the hand the knife, and take the heart.
  • Defocus, and go left.
Window
  • Focus on the window. Click to open the window.
  • Place the four shells into the empty slots.
  • Pick up the fish and place the heart down into the middle plate.
  • Click on the hole, and continue forward to the white cube.


Normal Room[]

Window
  • Go right.
  • Focus on the gecko. Use the jar to capture the gecko.
  • Defocus, and focus on the window.
  • Pick up the heart and place the gecko down into the middle plate.
  • Click on the hole, and continue forward to the white cube.


Gecko Room[]

Mirror
  • Focus on the mirror. Click on your reflection.
    I like the view
  • Drag the reflection and note the symbol, the triangle with a vertical line.
  • Defocus, and focus on the flower pot.
  • Take the marble.
  • Defocus, and go left.
Dresser
  • Focus on the book shelf.
  • Take the marble.
  • Rearrange the books by dragging them to align the red book with the "S" symbol with the diagram on the shelf.
  • Click the book, causing it to fall to the ground.
  • Defocus, and go left.
Clock
  • Focus on the Paradise Island painting.
  • Drag the painting to the right until it rips. Drag the paper down and take the marble.
  • Defocus, and focus on the Cave painting.
  • Note the number on the painting, 03:55.
  • Defocus, and focus on the clockface.
  • Drag the clock hands to set the time to 3:55. Take the triangle key.
  • Defocus, and go left.
Window
  • Focus on the chandelier.
  • Use the matches to light the candles in order from shortest to longest.
    • 5, 6, 3, 1, 4, 2
  • Take the marble.
  • Defocus, and focus on the window. Click to open the window.
  • Place the four marbles into the empty slots.
  • Pick up the gecko and place the fish down into the middle plate.
  • Click on the hole, and continue forward to the white cube.


Fish Room[]

Mirror
  • Click the jar anywhere in the room to get the jar with water.
  • Focus on the floating book.
  • Note the time on the book cover, 2:15.
  • Defocus, and go right twice.
Clock
  • Focus on the clockface.
  • Drag the clock hands to set the time to 2:15. Take the triangle key.
  • Defocus, and go left.
Window
  • Focus on the window. Click to open the window.
  • Pick up the fish and place the heart down into the middle plate.
  • Click on the hole, and continue forward to the white cube.


Normal Room[]

Window
  • Go right.
  • Focus on the book that fell to the ground.
  • Drag the pages to read the book. Note the hints on each page.
    • Add the "seed of sacrifice" and water to the flower pot.
    • Remember the time for the soul, the fish, and the gecko to get the triangle keys.
    • The time for the Normal Room clock is 8:25.
    • Look into the mirrors for the soul, the fish, the gecko, and the worm.
  • Defocus, and go right.
Clock
  • Focus on the clockface.
  • Drag the clock hands to set the time to 8:25. Take the triangle key.
  • Defocus, and focus on the clock body.
  • Place all three triangle keys into the knob.
  • Click to open the clock body, and again to drop William's body onto the ground.
  • Focus on William's corpse. Click on his hand to make him drop what he is holding.
  • Take the seed.
  • Defocus, and go left twice.
Mirror
  • Focus on the cabinet.
  • Put the seed into the flower pot, then add the water from the jar.
  • Defocus, and go right.
Window
  • Focus on the window. Click to open the window.
  • Pick up the heart and place the gecko down into the middle plate.
  • Click on the hole, and continue forward to the white cube.


Gecko Room[]

Mirror
  • Focus on the flower.
  • Click all the petals to make them fall off, and take the worm.
  • Defocus, and go right.
Window
  • Focus on the window. Click to open the window.
  • Pick up the gecko and place the worm down into the middle plate.
  • Click on the hole, and continue forward to the white cube.


Worm Room[]

Mirror
  • Focus on the mirror. Click on your reflection.
    I feel so small
  • Drag the reflection and note the symbol, the square with a upside-down triangle inside.
  • Defocus, and move around the room until you see a petal to appear on the left side.
  • Click the petal to move it across the screen.
  • Go left.
Dresser
  • Pick up the petal.
  • Go left.
Clock
  • Focus on the clock body.
  • Take the knife.
  • Drag the pieces of wood away to the edges of the clock and pick up the petal.
  • Defocus, and focus on William's corpse.
  • Click to open his mouth, and continue down inside.
  • Click on the screen to find the four fireflies before advancing.
    • First firefly - On the branch on the left tree.
    • Second firefly - On the branch of the left tree.
    • Third firefly - On the lowest branch of the middle tree.
    • Fourth firefly - On the lowest branch of the middle tree.
  • Focus on the altar.
  • Drag the hands representing the four transformations to their respective symbols. These symbols can be found in the mirrors of each room.
    • I - "S"
    • II - Square with a horizontal line
    • III - Triangle with a vertical line
    • IV - Square with a upside-down triangle inside
  • Take the egg from the left compartment.
  • Defocus, and go left twice.
Mirror
  • Click on the telephone until it is knocked down to the ground.
  • Focus on the telephone, and use the knife on the screws to open it.
  • Complete the circuit.
    • Click on the circles until they are both facing to the lower-left.
    • Drag the right mechanism down slightly.
    • Drag the upper mechanism right slightly.
  • Click on the speaker until a petal falls to the ground.
  • Take the petal.
  • Defocus, and go right.
Window
  • Focus on the book.
  • Drag the book open, and notice the petal in between the pages.
  • Use the knife or matches on the book to prop it open, and take the petal.
  • Defocus, and focus on the window. Click to open the window.
  • Place the four petals into the empty slots.
  • Pick up the worm and place the egg down into the middle plate.
  • Click on the hole, and continue forward to the white cube.


Bird Room[]

Window
  • Go right, and focus on the window.
  • Click to open the window, and pick up the egg.
  • Defocus, and go right.
Clock
  • Focus on the bird nest.
  • Place the egg into the nest. Click on all three eggs until they all hatch and chicks pop out.
  • Click on the bird that has not been seen before.
    • The brown chick with the open mouth.
    • The Robin.
    • The Robin with the open mouth.
    • The gray Robin with the closed mouth.
    • The finger.
    • The white chick with the open mouth.
    • The white chick with the closed mouth.
    • The white chick facing to the left.
  • Take the feather.
  • Defocus, and go right.
Dresser
  • Focus on the dresser.
  • Drag open the bottom drawer to take the weight.
  • Drag open the third drawer and focus on the book.
  • Drag out the two papers and note the hints in the story.
    • During the evening, an owl will appear.
    • It looks right, straight, left, straight, and then backwards before disappearing.
  • Defocus, and drag open the top drawer. Focus on the two papers, and note the writing.
    • The times that can be set on the clock will be logged onto the paper. The afternoon time is 2:00.
    • For the night time, the time will be defined by the worm, heart, gecko, and fish. The weight equals 1.
  • Defocus, and go right.
Mirror
  • Focus on the clouds floating to the left.
  • Drag the four clouds around until they form shapes and turn white.
    • The upper-left cloud to the lower-right - The fish
    • The upper-right cloud to the lower-left - The egg
    • The lower-left cloud to the upper-right - The gecko
    • The lower-right cloud to the upper-left - The worm
  • Drag the fifth cloud to the center, to form a clock face. Note the time, 7:25.
  • Defocus, and go right twice.
Clock
  • Focus on the clockface.
  • Drag the clock hands to set the time to 7:25. This turns the day forward to the evening.
  • Defocus, and focus on the nest.
  • Take the sunflower.
  • Defocus, and go right.
Dresser
  • Wait until a paper airplane flies out from the left side of the screen.
  • Click on it to knock it to the ground.
  • Focus on the paper airplane, and click to unfold it.
  • Note the phrase "rise up" with a drawing of a telephone. Take the feather.
  • Defocus, and go right.
Mirror
  • Focus on the telephone.
  • Pick up the phone and rearrange the letters to form a phrase.
    • rise up
  • Click on the hot air balloon to move it away.
  • Defocus, and go left twice.
Clock
  • Click to make the hot air balloon rise, then focus on the balloon.
  • Click on the switch to turn on the gas, then use the matches to light it.
  • Use the knife to cut off the sack, causing it to fall to the ground.
  • Defocus, and focus on the sack.
  • Use the knife to cut off the rope, and click on the sack until it is empty.
  • Take the sand and two scales.
  • Defocus, and go right.
Dresser
  • Focus on the flower pot.
  • Put the sand and sunflower into the flower pot.
  • Drag the sun upwards until the sunflower is knocked over.
  • Pick up the sunflower seed.
  • Defocus, and go left.
Clock
  • Focus on the clockface.
  • Drag the clock hands to set the time to 2:00. This turns the day backward to the afternoon.
  • Defocus, and go right.
Dresser
  • Focus on the squirrel on the tree.
  • Give the squirrel the sunflower seed, then pick up the feather.
  • Defocus, and go right.
Mirror
  • Focus on the two hooks.
  • Place the two scales on the hooks.
  • Place the items on the scale against the weight, in order to figure out the time to turn the room into night.
    • Worm = 0
    • Heart = 4
    • Gecko = 1
    • Fish = 5
  • The time is 04:15.
  • Defocus, and go right twice.
Clock
  • Focus on the clockface.
  • Drag the clock hands to set the time to 4:15. This turns the day forward to the night.
  • Defocus, and go right.
Dresser
  • Click on the owl on the tree to make it fly away.
  • Focus on the moon.
  • Use the knife to open the moon until the eye is fully exposed. Drag the eye around to the four corners to uncover symbols.
    • Upper-left = Square with two small squares inside
    • Upper-right = Line with a circle on the right
    • Lower-left = Squiggly line with a circle on the left
    • Lower-right = Upside-down cross
  • Defocus, and go left.
Clock
  • Focus on the owl on top of the clock.
  • Drag the owl's head clockwise in the directions mentioned on the pages found in the dresser.
    • Right, straight, left, straight, backwards
  • Take the feather.
  • Defocus, and focus on the box on the ground.
  • Use the symbols from the eye to find the combination.
    • First - Square with two small squares inside
    • Second - Squiggly line with a circle on the left
    • Third - Line with a circle on the right
    • Fourth - Upside-down cross
  • Click to unlock the box, and focus on the timepiece.
  • Click to open the timepiece, and drag the gears to fix it so all the gears spin correctly.
    • Left side - Small gear, large gear, small gear
    • Right side - Medium gear, large gear.
  • The timepiece hands will stop at a certain time, 7:45.
  • Defocus, and focus on the clockface.
  • Drag the clock hands to set the time to 7:45. This turns the day forward to the morning.
  • Defocus, and focus on the nest.
  • Feed the stork the heart, fish, gecko, and worm. Click on the stork to make it cough up a baby.
  • Pick up the baby.
  • Defocus, and go left.
Window
  • Focus on the window.
  • Place the four feathers into the empty slots.
  • Place the baby down into the middle plate.
  • Click on the hole, and continue forward to the white cube.
  • Click to remove all of the cube's walls, and finally the floor.
  • Click on the dresser, table, mirror, clock, window, and finally the baby.

Secret Level[]

Worm Room[]

Clock
  • Go left twice to the clock.
  • Click to open his mouth, and continue down inside.
  • Click on the screen to find the four fireflies before advancing.
  • Focus on the altar.
  • Drag the hands representing the four transformations to their symbols.
    • I - East-facing triangle with horizontal line
    • II - Square with horizontal line
    • III - Swirl
    • IV - "S"
  • Take the shrimp from the right compartment.
  • Defocus, and go left twice.
Window
  • Focus on the window. Click to open the window.
  • Pick up the worm and place the shrimp down into the middle plate.
  • Click on the hole, and continue forward to the white cube.


Shrimp Room[]

Mirror
  • Focus on the mirror. Take the water.
  • Click on your reflection.
    I don't like shrimp
  • Defocus, and go right.
Window
  • Focus on the open box to the left.
  • Use the matches to light the wood. Take the fire.
  • Defocus, and focus on the flower pot.
  • Click on the flower pot and take the earth.
  • Defocus, and focus on the telephone.
  • Pick up the telephone and move the numbers to make a clock face.
    • Click on a number to move it to the center, then move the numbers in the outer circle around to their correct spot.
  • Note the time indicated, 2:45.
  • Defocus, and go right.
Clock
  • Focus on the dresser. Take the pencil.
  • Defocus, and focus on the clock face.
  • Drag the clock hands to set the time to 2:45.
  • Take the bottle.
  • Defocus, and go right.
Shrimp
  • Focus on the giant shrimp.
  • Drag the shrimp's head to the left, to reveal William's corpse inside.
  • Click on William's mouth to open it.
  • Use the bottle to collect the elixir.
  • Defocus, and go right.
Mirror
  • Focus on the paper on the table.
  • Use the pencil to scribble a sketch of a key.
  • Click to crumple the paper up, and click again to open it. Take the key.
  • Defocus, and focus on the locked cabinet.
  • Use the key to open the cabinet, and click on the jar to open it.
  • Take the air.
  • Defocus, and go right.
Window
  • Focus on the window. Click to open the window.
  • Place the water, fire, earth, and air into the empty slots.
  • Pick up the shrimp and place the elixir down into the middle plate.
  • Click on the hole, and continue forward to the white cube.
  • Click on the window, and on the little girl.
    Is that me?
    Who is she looking at?

Soundtrack Soundtrack[]

The soundtrack for this game contains 9 specially composed tracks from composer Victor Butzelaar. It can be purchased via bandcamp.com.

Trivia Trivia[]

  • Following the release of the Steam version, Samsara Room has 8 unlockable achievements.



Rusty Lake Series
Cube Escape Series The Lake · Seasons · Arles · Harvey's Box · Case 23 · The Mill · Birthday · Theatre · The Cave · Paradox
Premium Games Rusty Lake Hotel · Rusty Lake: Roots · Rusty Lake Paradise · The White Door · The Past Within · Underground Blossom
Other Games Samsara Room (Original) · Samsara Room · Cube Escape Collection
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