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Rusty Lake: Roots
Rusty Lake Roots
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RustyLake Video Walkthrough

Rusty Lake: Roots is the tenth game by Rusty Lake and the second premium game. It is set in the same Rusty Lake location as the Cube Escape games, but is not considered part of the series, instead being a stand-alone game with some connections.

The game takes place in late 19th/early 20th century in the Vanderboom House, located in the Rusty Lake area. During the game, the player must help the Vanderbooms grow their family tree through the years, spanning three generations. At the end of the game, there are several gold family emblems that the player can collect to unlock a special level, involving the beginning of the family tree.

Characters CharactersEdit

Locations LocationsEdit

Walkthrough WalkthroughEdit

Spring 1860: The Tree Edit

Rusty Lake, Spring, 1860.
James Vanderboom arrived at Rusty Lake. His uncle had just passed away under mysterious circumstances. James was his uncle's only heir. He had no idea of the events that would unfold and change his life.


James
  • Focus on James.
  • Click on the envelope in his pocket.
  • Read the letter. Notice the numbers 572 at the bottom.
  • Defocus twice.
Suitcase
  • Focus on the suitcase.
  • Input the code 572.
  • Click on the lock.
  • Open the lid of the suitcase. Take the bone.
  • Focus on the small box.
  • Move the slider to the right to open it, and take the seed.
  • Defocus twice.
Dog
  • Focus on the dog.
  • Give the bone to the dog.
  • Click on the dog to get him to dig a hole.
  • Place the seed in the hole.
  • Defocus twice.
Well
  • Pick up the watering can.
  • Focus on the well.
  • Attach the watering can to the rope.
  • Click on the handle to lower it down. Click on it again to bring the can back up.
  • Take the can full of water.
  • Defocus.
Seed
  • Focus on the seed.
  • Water the seed. Click on it again to make it grow into a sprout.
  • Defocus.
  • Focus on James.
  • Click on him; a white box surrounds his face.
  • Click on the box to complete the chapter and add him to the family tree.


Spring 1860: The HouseEdit

Nest
  • Drag the stool over to James, then click on him to get him to stand on it.
  • Focus on the sapling.
  • Get the branch.
  • Defocus, then focus on James.
  • Give him the stick.
  • Click on him to get him to poke the nest until it falls.
Diamond 1
  • Focus on the pots.
  • Pick up the worm.
  • Click on the left pot to get a diamond.
Diamond 2
  • Defocus, then focus on the nest.
  • Click on the egg until a bird hatches.
  • Give the worm to the bird.
  • Click until it flies away.
  • Get the diamond.
Diamond 3
  • Scroll to the right.
  • Click on the window where the diamond is.
  • Mr. Crow's shadow breaks the glass. Click on him to make him disappear
  • Get the diamond.
Doorway
  • Defocus, then focus on the door.
  • Put the diamonds in the door in any order.
  • Click the latch, then defocus and click the door.
  • Click the white box that has formed in the doorway.


Summer 1860: The UncleEdit

Picture Frame
  • Focus on the photo frame of the "Vanderboom Brothers".
  • Peel back the picture.
  • Get the key underneath.
  • Defocus.
Dresser
  • Focus on the dresser.
  • Use the key to unlock the bottom drawer, and get the hatchet.
  • Open the middle drawer, and get the matches.
  • Defocus.
Wood
  • Focus on the log of wood.
  • Use the hatchet to chop the wood.
  • Pick up the pieces.
  • Defocus.
Fireplace
  • Focus on the fireplace.
  • Put the wood into the fireplace.
  • Use the matches to ignite the wood.
  • Take the key.
  • Defocus.
Window
  • Focus on the window.
  • Use the key on the padlock.
  • Open the window.
  • Notice the bloody handprint pattern.
  • Defocus.
Cabinet
  • Focus on the cabinet.
  • Press down the buttons in order:
    • First row - Right.
    • Third row - Middle.
    • Fifth row - Left.
    • Sixth row - Right.
  • Click on the cabinet to open it.
  • Focus on the timepiece.
  • Open it, and click on it to see the time: 8:25.
  • Defocus.
Clock
  • Focus on the grandfather clock.
  • Set the hands to 8:25.
  • Defocus.
  • Open the clock case.
  • Click on the body until it falls to the floor.
Dead Body
  • Focus on the body's nipple.
  • Click on the nipple until it opens.
  • Continue forward into the body.
  • Get the heart.
  • Continue on and leave through the mouth.
  • Focus on the jar, and drop the heart in.
  • Click on the white box around the jar.


Summer 1865: Finding LoveEdit

Cabinet
  • Focus on the cabinet.
  • Take the rose.
  • Defocus.
Tree
  • Focus on the tree.
  • Click on the crow to get a feather.
  • Defocus.
Mary
  • Focus on the couple.
  • Take the handkerchief from James' pocket.
  • Give Mary the rose.
  • Make Mary sniff the rose, causing her nose to bleed.
  • Use the handkerchief on Mary to wipe up the blood.
James
  • Focus on James' hand.
  • Put the blood on the note.
  • Give him the feather in his empty hand.
  • Click the hand with the feather to have him write the note.
  • Take the love note.
  • Defocus.
  • Give Mary the love note.
  • Click Mary to have her slide closer to James.
  • Take the worm.
  • Defocus.
Key
  • Focus on the tree.
  • Give the crow the worm.
  • Click on it to make it fly away.
  • Take the key.
  • Defocus.
Ring
  • Focus on the cabinet.
  • Use the key to unlock the cabinet.
  • Focus on the hand.
  • Take the ring.
  • Defocus twice.
Mary
  • Focus on the couple.
  • Place the ring on Mary's hand.
  • Click on the white box around Mary's face.


Spring 1867: ChildbirthEdit

Dresser
  • Focus on the dresser.
  • Take the pestle and the spoon.
  • Open the second drawer and take the scissors.
  • Focus on the birth certificates.
    • Albert - Birthmark on his head, red blotch.
    • Emma - Hair on her head, blue blotch.
    • Samuel - Bald head, white blotch.
Table
  • Focus on the table.
  • Use the scissors to cut the plant.
  • Defocus, and refocus on the dresser.
  • Put the plant in the mortar.
  • Use the pestle to grind up the plant.
  • Use the spoon to pick up the ground plant, now a birth potion.
  • Defocus.
Mary
  • Focus on Mary.
  • Give her the birth potion.
  • Click on Mary to have her lift up her skirt.
  • Use the scissors to cut three babies' umbilical cords.
  • Click on each baby to place them in the cribs.
  • Click on Mary again to cause the placenta to drop.
  • Pick up the placenta.
  • Defocus
Bottles
  • Focus on the dog.
  • Give the dog the placenta. Click on it to have it fall asleep.
  • Take the key.
  • Defocus.
  • Focus on the cabinet with the bottles.
  • Use the key. Take the three bottles.
  • Defocus.
Babies
  • Focus on the cribs.
  • Take the tap from the second crib.
  • Defocus.
  • Focus on Mary.
  • Give her a bottle, then take it once it's filled with breast milk.
  • Defocus.
  • Focus on the window.
  • Open the window and place a bottle down. Take the bottle once it's filled with water.
  • Defocus.
  • Focus on the table.
  • Put the tap on the barrel.
  • Place the bottle under the tap, and take it once it's filled with wine.
  • Defocus.
  • Focus on the cribs.
  • Give the bottles to the babies.
    • Left - White bottle.
    • Middle - Blue bottle.
    • Right - Red bottle.
  • Click on the white box around Emma's bottle.


Summer 1870: The StaircaseEdit

Upper Shelf
  • Focus on the top shelf.
  • Arrange the books so that the two flat lines are on the ends.
Bottom Cabinet
  • Find all of the symbols.
    • The paper on the table.
    • The book in James' hands.
    • The portrait. Peel it back.
  • Defocus.
  • Focus on the bottom of the bookshelf.
  • Arrange the symbols:
    • Triangle, Circle, Triangle.
    • Circle, Crescent, Crescent.
    • Triangle, Crescent, Triangle.
  • Open the cabinet. Take the telescope.
Middle Shelf
  • Open the window.
  • Use the telescope to look at the Hotel.
  • Zoom in on the two front windows. Notice the silhouettes.
  • Defocus.
  • Focus on the middle shelf.
  • Arrange the animal head statuettes:
    • Rabbit, Pigeon, Boar, Crow, Deer, Pheasant.
Lower Shelf
  • Focus on the bottom shelf.
  • Arrange the books to order the symbols:
    • Square, Target, Triangle, "S", Cross.
  • Finishing the last shelf puzzle moves the bookshelf.
  • Defocus.
  • Go down the stairs.
  • Click on the white box around the secret doorway.


Summer 1870: The ElixirEdit

Picture
  • Focus on the picture frame on the wall.
  • The bottles need to be added as 3 LBs, 4 LBs, 4 LBs, and 5 LBS.
    • The "+" bottle weighs 1 LB.
    • The "•" bottle weighs 2 LBs.
Scale
  • Focus on the scale.
  • Weigh the bottles, using the "+" and "•" bottles to weigh against the other bottles.
    • The "~" bottle weighs 3 LBs.
    • The "X" bottle weighs 4 LBs.
    • The "o" bottle weighs 5 LBs.
  • Add in the bottles to the Elixir.
    • "~" + "X" + "X" + "o".
  • Pick up the Elixer.
Elixir
  • Focus on the dog.
  • Put a drop of the Elixir in the dog's dish. Click the dog to make it drink the Elixir.
  • Defocus.
  • Focus on James.
  • Pour the Elixir into his glass. Click on him to make him drink it.
  • Click on him as he falls down dead.
  • Move down to the floor.
  • Click on the white box around the glass.


Summer 1870: The WakeEdit

Casket
  • Focus on the casket.
  • Click on the casket to open the lid.
  • Focus on James' hands.
  • Move the rings to copy the example on his finger.
    • There can only be three rings on each finger.
    • Slide the silver rings to the other fingers.
  • Take the eye.
Coins
  • Focus on the cabinet.
  • Take the coin behind the jar.
  • Press the buttons to make the deer and crow. Open it and take the coin.
  • Defocus.
  • Focus on James' head.
  • Put the coins over his eyes.
  • Click on his mouth, and take the eye.
Statue
  • Focus on the broken statue.
  • Assemble the pieces to complete the bust.
  • Focus on the head. Put the eyes in the sockets.
  • Defocus.
  • Click on the compartment at the bottom of the statue.
  • Take the knife.
  • Focus on James' head.
  • Use the knife to cut out the tongue.
  • Defocus.
  • Focus on the cabinet.
  • Put the tongue into the jar.
  • Click on the white box around the jar.


Spring 1876: Child's PlayEdit

Pots
  • Focus on the flower pots.
  • Take the marbles from the left pot.
  • Take the pot cover.
  • Defocus.
Tree
  • Focus on the tree.
  • Take the twig off the tree.
  • Take the ribbon off of Emma's bow.
  • Take the honey off the tree.
  • Put the honey in Emma's jar.
  • Defocus.
Samuel
  • Focus on Samuel.
  • Give him the twig, then the ribbon, then the marbles.
  • Defocus.
Butterfly
  • Click on Samuel to have him aim the slingshot.
  • Shoot the butterfly off the tree.
  • Focus on the tree.
  • Click the butterfly to have it fly down to the jar.
  • Give Emma the pot cover.
  • Click on Albert to have him push Emma. Click on Emma, then Albert, then Emma again so Albert falls over.
Beehive
  • Click on Samuel to have him aim.
  • Shoot the beehive twice, knocking it down on Albert's head.
  • Click on Albert.
  • Defocus.
  • Focus on Mr. Crow.
  • Talk to him: "Poor childen. Their lives will be full of misery, but their legacy will be of great importance".
  • Click on the white box around his head.


Spring 1884: FertilityEdit

Flower Bed
  • Focus on the tree.
  • Take the garden weasel.
  • Defocus.
  • Focus on the flower bed.
  • Notice the four flowers numbered in Roman Numerals.
  • Defocus.
Flower Pots
  • Focus on the flower pots.
  • Use the bee to pollinate the white flower:
    • Flower I - Mix one yellow, two red, green leaves.
    • Flower II - Mix one blue, two red, spiked leaves.
    • Flower III - Mix one red, two blue, green leaves, curly leaves.
    • Flower IV - Mix one yellow, two blue, low leaves.
  • Take each flower from the pot.
  • Defocus.
Emma
  • Focus on Emma.
  • Add the four flowers to the pot.
  • Click on the flowers to make them combine into one plant.
  • Click on the plant, causing the glowing seeds to fly off.
  • Click on Emma.
  • Click on the white box around Emma's face.


Spring 1885: MasksEdit

Blue Mask
  • Take the blue mask.
  • Pick up the watering can.
  • Focus on Albert. Give him the blue mask.
  • Defocus.
  • Focus on the window, and open it.
  • Put the watering can on the sill, filling it with rainwater.
  • Take the watering can.
  • Defocus.
  • Focus on the pipes.
  • Pour the water down the left pipe.
  • Take the key.
White Mask
  • Focus on the cabinet to the left.
  • Use the key on the top drawer. Take the white mask.
  • Defocus.
  • Focus on Albert. Give him the white mask.
  • Defocus.
  • Focus on the window. Take the longest icicle.
  • Defocus.
  • Focus on the pipes.
  • Use the icicle on the right pipe.
  • Take the key.
Telescope
  • Focus on the cabinet to the left.
  • Use the key on the bottom drawer. Take the telescope.
  • With Albert still wearing the white mask, focus on the window.
  • Use the telescope. Look at the Chapel.
  • Zoom in on the figure.
    • Notice the symbols.
  • Defocus twice.
  • Focus on Albert. Give him the blue mask.
  • Defocus.
  • Focus on the window.
  • Use the telescope. Look at the big rock.
  • Zoom in on the figure.
    • Notice the symbols.
  • Defocus twice.
  • Focus on the cabinet with the four symbols:
    • Upper left - Triangle pointing right.
    • Upper right - Dot end on the top.
    • Lower left - Symbol facing as a "U".
    • Lower right - Triangle pointing left.
  • Take the moon mask.
Moon Mask
  • Focus on Albert. Give him the moon mask.
  • Defocus.
  • Focus on the window.
  • Use the telescope.
  • Zoom in on the black square on the moon's surface.
  • Watch the hands of the figure: 5231.
Butterfly
  • Focus on the small chest on the table.
  • Put in the code 5321.
  • Take the butterfly.
  • Defocus.
  • Focus on Albert.
  • Put the butterfly on the table.
  • Click on Albert to make him stab the butterfly.
  • Click on the white box Albert's face.


Spring 1889: The ClockEdit

Room
  • Pick up the saw, glue, and cog.
  • Focus on the flyer. Take the cog.
  • Defocus.
  • Focus on the window. Open it, and take the cog.
  • Defocus.
  • Focus on Samuel. Take the matches from the apron pocket.
  • Defocus.
  • Focus on the table. Take the cog.
Samuel
  • Focus on Samuel. Give him the saw.
  • Defocus.
  • Focus on the table. Cut the pieces of wood.
    • Move the angle of the saw by dragging it. Click on the wood to cut.
    • Use the glue to connect the pieces.
Clock
  • Focus on the clock.
  • Place the wood pieces together. Put the case back on the clock.
  • Focus on the clock face. Put the four gears in.
    • The medium cog is on the bottom of the belt.
    • The small cog is on the top of the belt.
    • The large cog is on the highest knob.
    • The medium cog is on the middle knob.
  • Defocus.
  • Put the two other pieces back on the clock face.
Ida
  • Focus on the flyer. Notice the clock hand positions: 3:30.
  • Defocus.
  • Focus on the clock face. Set the time to 3:30.
  • Defocus.
  • Focus on the window. Take the pipe from Ida's hand.
  • Defocus.
  • Focus on Samuel. Give him the pipe.
  • Use the matches on the pipe.
  • Click on the white box around Samuel's face.


Summer 1889: The Fortune TellerEdit

Voodoo Dolls
  • Focus on table.
    • Death - Voodoo doll with X'ed-out eyes.
    • The Devil - Voodoo doll with horns.
    • The Empress - Voodoo doll with a crown.
  • Defocus.
  • Focus on the tree branch.
    • The Hanged Man - Voodoo doll hanged by the noose.
  • Defocus.
  • Focus on the tree hole.
    • The Hermit - Voodoo doll hiding in the hole.
  • Defocus.
  • Focus on the cabinet.
    • The Star - Painted star on the cabinet.
Tarot Cards
  • Go into the tent. Focus on the table.
  • Order the tarot cards using the symbols on the voodoo dolls.
    • Death - Upper middle.
    • The Devil - Upper right.
    • The Empress - Lower right.
    • The Hanged Man - Lower middle.
    • The Hermit - Lower left.
    • The Star - Upper left.
  • Take the key from Ida's hand.
  • Defocus twice.
  • Focus on the cabinet.
  • Use the key, and take the crystal ball.
Crystal Ball
  • Go into the tent. Give Ida the crystal ball.
  • Watch the crystal ball. Notice the symbols.
    • Death - Samuel missing his eyes.
    • The Devil - Albert in a devil mask.
    • The Empress - Rose wearing a crown.
    • The Hanged Man - Emma hanged from a noose.
    • The Hermit - Frank down in the well.
    • The Star - Frank with the telescope.
Tarot Cards
  • Order the tarot cards using the symbols from the crystal ball.
    • Death - Upper right.
    • The Devil - Upper middle.
    • The Empress - Upper left.
    • The Hanged Man - Lower left.
    • The Hermit - Lower middle.
    • The Star - Lower right.
  • Defocus.
  • Focus on the crystal ball again. Click through the four premonitions.
  • Click on the white box around Ida's face.


Fall 1891: The SwingEdit

Pumpkin
  • Focus on Albert. Take the knife.
  • Defocus.
  • Focus on the pumpkin.
  • Use the knife to carve the pumpkin.
  • Pick up the pumpkin mask.
  • Defocus.
  • Focus on Albert. Give him the pumpkin mask. 
  • Click on him to get a key.
  • Defocus.
Teddy Bear
  • Focus on the locked cabinet.
  • Take the teddy arm.
  • Use the key on the lock to open the cabinet.
  • Take the teddy head.
  • Defocus.
  • Focus on the teddy bear.
  • Put the head and arm on the bear.
  • Pick up the teddy bear.
  • Defocus.
Frank
  • Focus on Frank. Give him the teddy bear.
  • Drag the swing to the far-right, causing him to fly off.
  • Defocus.
  • Pick up the teddy bear.
  • Focus on the well. Give Frank the teddy bear.
  • Click on Albert twice to have him turn the lever, making Frank fall down.
  • Click on the white box around the well.


Fall 1891: The SearchEdit

Map
  • Focus on the memorial. Pick up the ink and map piece.
  • Defocus.
  • Focus on the shelf. Take the map piece.
  • Defocus.
  • Focus on the portrait. Take the map piece.
  • Defocus.
  • Focus on the table. Place the pieces down on the table.
  • Arrange the pieces together to complete the map.
  • Notice the locations:
    • Mill - A
    • Hotel - B. (B = 62)
    • Bridge - C
    • Chapel - D
Telescope
  • Focus on the telescope.
  • Move the numbers to match the locations on the map.
    • Mill - 00 and 04. (A = 4)
    • Bridge - 30 and 5. (C = 35)
    • Chapel - 30 and 3. (D = 33)
Shelf
  • Focus on the shelf on the wall.
  • Solve the puzzle.
    • B + C + D – A = ?
    • 62 + 35 + 33 - 4 = 126.
  • Input the solution and open the shelf.
  • Take the stamp.
Letter
  • Focus on the table. Put the ink in the ink well.
  • Put the stamp in the ink.
  • Use the stamp on the letter.
  • Click on the letter to roll it up, and put it into the tube.
  • Take the tube.
  • Defocus.
  • Open the window.
  • Focus on the telescope.
  • Move the numbers to 60 and 2. See the light come from the Hotel.
  • Defocus.
  • Focus on Harvey. Put the tube around her neck.
  • Click on the white box around Harvey's head.


Winter 1895: The Wedding PictureEdit

Coat Rack
  • Focus on the coat rack.
  • Take the veil, cap, and hat.
  • Defocus.
Right Cabinet
  • Focus on the cabinet to the right.
  • Press the buttons to make the cube.
  • Open the cabinet and take the hat.
  • Defocus.
Left Cabinets
  • Focus on the top cabinet to the left.
  • Press the buttons in order:
    • 4x white, 3x black, 5x white, 3x black, 4x white.
  • Open the cabinet and take the tophat.
  • Move down to the bottom cabinet.
  • Press the buttons in order:
    • 2x white, 1x black, 2x white, 3x black, 2x white, 1x black, 2x white.
  • Open the cabinet and take the mask.
  • Defocus.
Family
  • Focus on the family.
  • Place the hats on the right people:
    • Albert - Mask.
    • Emma - Black hat.
    • Ida - Veil.
    • Leonard - Brown cap.
    • Mary - Green hat.
    • Samuel - Tophat.
  • Defocus.
  • Focus on the camera. Take the photograph.
  • Click on the white box around Ida's face.


Summer 1896: The PaintingEdit

Pots
  • Focus on the single pot to the left.
  • Take the turmeric, and the white shell.
  • Defocus.
  • Focus the flower pots. Take the key.
  • Notice the flowers' colours.
  • Defocus.
Cabinet
  • Focus on the cabinet.
  • Use the key and open the cabinet.
  • Take the bottle, and the paintbrush.
  • Defocus.
Tree
  • Focus on the tree.
  • Take the berries.
  • Click on the treehole to make oil drip out.
  • Use the bottle to take the oil.
  • Defocus.
Mortar
  • Focus on the table.
  • Pick up the pestle.
  • Put the turmeric in the mortar.
    • Use the pestle to grind it.
    • Use the oil on it.
    • Pick up the yellow paint.
  • Put the shell in the mortar.
    • Use the pestle to grind it.
    • Use the oil on it.
    • Pick up the white paint.
  • Put the berries in the mortar.
    • Use the pestle to grind it.
    • Use the oil on it.
    • Pick up the red paint.
Painting
  • Focus on the canvas.
  • Put the white, red, and yellow paints on the palette.
  • Use the paintbrush to paint the canvas.
    • Figures - Black paint.
    • Ground - Yellow paint.
    • House - White paint.
    • Moon - Red paint.
    • Tree - Orange paint.
Emma
  • Focus on Emma hanging from the tree.
  • Collect her tears.
  • Click on the white box around her tear.


Winter 1896: The Lying GameEdit

Table
  • Focus on the table. Look at the paper.
    • The High Priestess always tells the truth.
    • The Devil always lies.
    • The Chariot lies only once.
    • The Empress tells the truth only once.
Samuel
  • Focus on Samuel's cards:
  • My sister died. (True)
    • Focus on the table to the right. The newspaper reveals Emma's death.
  • The locker code starts with 37. (True)
    • Focus on the locker. Samuel is the only one to offer the beginning of the code.
  • A key is hidden behind the bottom right corner of the painting. (True)
    • Focus on the painting of Aldous Vanderboom. Click on the bottom right corner to get the key. This key opens the window, and there is a card inside.
Ida
  • Focus on Ida's cards:
  • A key is hidden under the newspaper. (False)
    • Focus on the table to the right. There is no key under the newspaper.
  • The devil has my photo in his pocket. (True)
    • Focus on Albert's coat pocket. He has a photograph of Ida inside.
  • The locker code ends with 46. (False)
    • Focus on the locker. This code does not work.
Albert
  • Focus on Albert's cards:
  • I don’t love Ida. (False)
    • Focus on Albert's coat pocket. He keeps a photograph of Ida inside.
  • My brother is not married. (False)
    • Focus on Samuel and Ida's wedding photo on the well. They are married.
  • A card is hidden right of the painting. (False)
    • Focus on the painting of Aldous Vanderboom. There is no card to the right.
Mary
  • Focus on Mary's cards:
  • A card is hidden behind the top left corner of the photo. (True)
    • Focus on the wedding photograph. Get the card from the top left.
  • The locker code ends with 94. (True)
    • Focus on the locker. This ending combination is correct, and opens the locker. There is a card inside.
  • It is summer. (False)
    • Open the window. It is snowing, so the season is Winter.
Tarot Cards
  • Focus on the table. Place the three tarot cards down.
    • The High Priestess - Samuel.
    • The Devil - Albert.
    • The Chariot - Mary.
    • The Empress - Ida.
  • Defocus.
  • Focus on the window, and open it.
  • Take the deer skull.
  • Defocus.
  • Focus on Albert. Give him the skull.
  • Click on the white box around Albert's face.


Summer 1904: The Family BandEdit

Music Sheet
  • Focus on Leonard. Take the paper from his pocket.
  • Defocus.
  • Focus on Albert. Take the paper from his pocket.
  • Defocus.
  • Focus on the table. Take the paper.
  • Defocus.
  • Focus on the frame on the wall.
  • Put the pieces of paper on the frame.
  • Notice the music sheet.
Instrument
  • Focus on Samuel.
    • Make him play the notes: EGEG.
  • Defocus.
  • Focus on Albert.
    • Make him play the notes: AEAE.
  • Defocus.
  • Focus on Leonard.
    • Make him play the notes: CBCB.
  • Defocus.
  • Focus on Ida.
    • Make her play the notes: TLTL.
Teeth
  • Focus on Mary.
  • Take the teeth from her mouth.
  • Defocus.
  • Focus on the table. Put the teeth in the bottle.
  • Click on the white box around the bottle.


Summer 1904: VoodooEdit

Samuel
  • Focus on Samuel. Take the pipe.
  • Defocus.
  • Focus on the table to the left. Use the pipe to light the candle.
  • Pick up the lit candle.
  • Defocus.
  • Focus on Albert's left hand.
  • This voodoo doll controls Samuel's movements. Use the candle to light the strands on the doll's head and arms.
  • Move the voodoo doll's left arm up. This allows Samuel to knock down the lamp above his head.
  • Defocus.
  • Focus on the lamp on the floor.
  • Open it, and take the key.
Ida
  • Focus on the table to the right. Notice the chest that needs a combination code.
  • Use the key on the locked box. Take the needle.
  • Defocus.
  • Focus on Albert's right hand.
  • This voodoo doll controls Ida's movements. Put the needle in the doll's chest. This allows you to move Ida's arms and solve the combination code for the chest.
    • Arms in the middle - Eyes open + mouth shut.
    • Left arm down + right arm up - Eyes shut + mouth shut.
    • Left arm in the middle + right arm down - Eyes shut + mouth open.
  • Open the chest and take the scissors.
Eyes
  • Focus on the voodoo dolls.
  • Use the scissors to cut both of the button eyes off of the dolls.
  • Defocus.
  • Focus on Samuel and Ida. Take the eyes from the table.
  • Defocus.
  • Focus on the table to the left. Place the eyes in the jars.
  • Click on the white box around the jar.


Summer 1909: The BroodEdit

Jar
  • Focus on the large contraption. Take the jar off the table.
  • Defocus.
  • Focus on Albert. Give him the jar.
  • Click on him to have him ejaculate into the jar.
  • Take the jar with semen.
Frank
  • Focus on the table. Take the potato.
  • Open the chest, and take the egg.
  • Defocus.
  • Focus on the bars. Click on them to make Frank crawl over.
  • Give him the potato. He returns the favour with flint stones.
Contraption
  • Focus on the framed drawing. Notice the instructions.
    • First the egg, second the semen, third the potion and water.
  • Defocus.
  • Focus on the large contraption.
  • Arrange the pipes to connect the funnel to the main flask.
  • Drop the egg and semen into the funnel.
  • Use the flint stones on the candle to boil the potion.
  • Arrange the pipes to connect the potion to the left, and the water to the right.
  • Click on the white box around the baby.


Spring 1914: The War HeroEdit

Map
  • Focus on the papers on the ground. Look at the map for pigeon directions. This tells you how many pigeons need to fly in what direction to get the motorcycle pieces. Moving the pigeons on the post moves where they fly to on the map.
    • A - 3 pigeons.
    • B - 2 pigeons.
    • C - 1 pigeons.
    • D - 4 pigeons.
Part A
  • Focus on the pigeons.
    • Red pigeon to the upper-left spot.
    • Two-striped pigeon to the lower-right spot.
    • White pigeon to the upper-right spot.
    • Single-striped pigeon to the lower-left.
  • Ring the bell twice.
  • Defocus.
  • Focus on the ground below.
  • Pick up the motorcycle part.
Parts B and C
  • Focus on the pigeons.
    • Red pigeon to the upper-right spot.
    • Two-striped pigeon to the upper-left spot.
    • White pigeon to the lower-middle spot.
    • Single-striped pigeon to the lower-right spot.
  • Ring the bell twice.
  • Defocus.
  • Focus on the ground below.
  • Pick up the two motorcycle parts.
Part D
  • Focus on the pigeons.
    • Red pigeon to the upper-middle spot.
    • Two-striped pigeon to the upper-left spot.
    • White pigeon to the lower-left spot.
    • Single-striped pigeon to the lower-middle spot.
  • Ring the bell twice.
  • Defocus.
  • Focus on the ground below.
  • Pick up the motorcycle part.
Motorcycle
  • Focus on the papers on the ground. Look at the motorcycle instructions.
  • Defocus.
  • Focus on the motorcycle. Place the four pieces down.
    • Drag the parts onto the motorcycle following the guide.
  • Defocus.
  • Click on the white box around Leonard's head.


Winter 1918: The TrenchesEdit

Leonard
  • Focus on the table to the left. Take the wooden cup and the right table leg.
  • Defocus.
  • Focus on Leonard. Open his left coat pocket and take the key.
  • Put the wooden cup on his leg stump, and then the table leg to the cup.
  • Defocus.
  • Focus on the dresser. Open the second drawer and take the scissors.
  • Use the key on the bottom drawer and pick up the pincers.
  • Defocus.
  • Focus on Leonard. Use the scissors to cut open the fabric on his left pant leg, left arm, and to remove the bandages on his head.
  • Use the pincers on his left arm to remove the bullet.
  • Focus on the left leg. Arrange the bandages to cover the blood.
Flashback
  • Focus on Leonard's head. Zoom into his eyes until you are taken into his memories.
  • Focus on the grenade. Pull the pin and detonate it.
  • Drag the pieces of a Corrupted Soul together. Click on it to make Leonard scream out of the flashback.
  • Click on Leonard to have him open his eyes again. Go back into his memories.
  • Focus on the grenade. Pull the pin and detonate it.
  • Drag the pieces of Samuel and Ida's shadows together. Click on them to make Leonard scream out of the flashback.
  • Click on Leonard to have him open his eyes again. Go back into his memories.
  • Focus on the grenade. Pull the pin and detonate it.
  • Drag the pieces of Albert's shadow together. Click on him to make Leonard scream out of the flashback.
Mr. Crow
  • Go back into Leonard's memories.
  • Focus on the grenade. Pull the pin and detonate it.
  • Drag the pieces of Mr. Crow's shadow together. Click on him to go towards him.
  • Talk to Mr. Crow: "Hello, brother. Save Leonard. We need him to find the treasure".
  • Take the key from his hand.
Saving Leonard
  • Go back into Leonard's memories.
  • Focus on the locked box, and open it with the key. Take a gas mask.
  • Defocus.
  • Focus on Leonard. Give him the gas mask.
  • Defocus.
  • Focus on the grenade. Pull the pin and detonate it.
  • Drag the pieces of three figures to complete a code. Remember the symbols before clicking on them to leave Leonard's flashback.
  • Defocus.
  • Focus on the table to the right. Open the chest using the symbols:
    • Upside-down triangle, circle, "Y" with a line.
  • Take the foot from the chest.
  • Defocus.
  • Focus on the table to the left. Put the foot into the jar.
  • Click on the white box around the jar.


Fall 1919: CommunicationEdit

Ouija Board
  • Focus on Rose.
  • Talk to her: "Can you hear me?"
  • Focus on the Ouija board.
  • Move the planchette to "YES".
Identity
  • Focus on Rose.
  • Talk to her: "What is your first name?"
  • Defocus.
  • Focus on the portrait of William Vanderboom.
  • Click on it until it becomes a Corrupted Soul. This is you.
  • Defocus.
  • Focus on the Ouija board.
  • Move the planchette to spell "WILLIAM".
  • Focus on Rose.
  • Talk to her: "What is your last name?"
  • Focus on the Ouija board.
  • Move the planchette to spell "VANDERBOOM".
Key
  • Focus on Rose.
  • Talk to her: "Do you want my key?"
  • Focus on the Ouija board.
  • Move the planchette to "YES".
  • Focus on Rose, and take her key.
  • Defocus.
  • Focus on the wardrobe. Open it with the key.
  • Take the key from the top-right.
  • Click on the mirror until the word "LIVE" appears.
Chest
  • Focus on the chest.
  • Use they key to open the chest.
  • Focus on the two papers. Notice what is written on them.
    • Sacrifices.
    • Timepieces.
Resurrection
  • Focus on Rose.
  • Talk to her: "What do you want?"
  • Focus on the Ouija board.
  • Move the planchette to spell "LIVE".
  • Focus on Rose.
  • Talk to her: "What do you need to live again?"
  • Focus on the Ouija board.
  • Move the planchette to spell "SACRIFICES".
  • Focus on Rose.
  • Talk to her: "What do you need to open the gate?"
  • Focus on the Ouija board.
  • Move the planchette to spell "TIMEPIECES".
  • Focus on Rose.
  • Talk to her: "I will help you".
  • Click on the white box around her face.


Fall 1924: The Well Pt. 1Edit

Twigs
  • Focus on the writing on the wall. Notice the symbols that correlate to the words.
    • Forked twig + stick = Water.
    • Wire + Forked twig = Food.
    • Fish bones + Forked twig and stick = Wooden stick.
  • Defocus.
  • Click on the paper airplane until it flys out of the well. The bucket will come down.
  • Focus on the teddy bear. Take off its head, and pick up the wire.
  • Take the sharp rock.
  • Defocus.
  • Focus on the bars. Click on them to make a hand appear holding berries.
  • Stab the hand with the sharp rock. Pick up the berries.
  • Defocus.
  • Focus on Frank. Give him the berries, and take the forked twig.
Water
  • Focus on the bucket. Place the forked twig and wire down.
  • Put the forked twig on the left, and stick on the right.
  • Defocus.
  • Focus on the bucket and take the cup.
  • Defocus.
  • Focus on Frank. Give him the cup to drink.
Food
  • Focus on the bucket.
  • Put the wire on the left, and forked twig on the right.
  • Defocus.
  • Focus on the bucket and take the fish.
  • Defocus.
  • Focus on Frank. Give him the fish to eat, then take the fish bones.
Wooden Stick
  • Focus on the bucket. Place the fish bones down.
  • Put the fish bones on the left, and forked twig on the right. Put the stick on top of the forked twig.
  • Defocus.
  • Focus on the bucket and take the wooden stick.
  • Defocus.
  • Focus on Frank. Give him the wooden stick.
  • Defocus.
  • Click on Frank to have him drag himself over to the bucket.
  • Click on the white box around Frank's face.


Fall 1924: The Well Pt. 2Edit

Airplane
  • Click on the well, so a paper airplane will fly out.
  • Focus on the paper. Notice the symbols that correlate to the words.
    • Forked twig + stick = Water.
    • Wire + Forked twig = Food.
    • Fish bones + Forked twig and stick = Wooden stick.
  • Defocus.
  • Click on the lever to make the bucket go down. Click on it again to have it come back up.
  • Focus on the bucket. Notice the symbols, asking for water.
Water
  • Focus on the flower pots. Pick up the worm, cup, and matches.
  • Defocus.
  • Focus on the dog. Clicking on the dog causes it to urinate.
  • Put the cup down. Drag it over so it is where the urine stream ends.
  • Click on the dog. Pick up the cup, now full of liquid.
  • Defocus.
  • Focus on the bucket. Place the cup in the bucket.
  • Defocus.
  • Click on the lever to make the bucket go down. Click on it again to have it come back up.
  • Focus on the bucket. Notice the symbols, asking for water.
Food
  • Focus on the bear trap. Put the worm on as bait.
  • Defocus.
  • Focus on the firepit. Take the hatchet.
  • Defocus.
  • Focus on Rose. Take her wooden cane.
  • Defocus.
  • Focus on the tree. Use the hatchet to cut of the lowest branch, and then chop it up further into kindling.
  • Defocus.
  • Focus on the bear trap. Take the fish.
  • Defocus.
  • Focus on the firepit. Place the wooden cane over the fire as a spit. Put the wood down, then light it with the matches. Put the fish on the spit. Take it once it is cooked.
  • Defocus.
  • Focus on the bucket. Place the fish in the bucket.
  • Defocus.
  • Click on the lever to make the bucket go down. Click on it again to have it come back up.
  • Focus on the bucket. Notice the symbols, asking for a wooden stick.
Wooden Stick
  • Focus on the firepit. Pick up the wooden cane.
  • Defocus.
  • Focus on the bucket. Place the cane in the bucket.
  • Defocus.
  • Click on the lever to make the bucket go down. Click on it again to have it come back up.
  • Click on the white box around Frank's beard.


Fall 1926: CheckmateEdit

Chess Pieces
  • Focus on the picture frame. Take the knife.
  • Defocus.
  • Focus on Frank. Use the knife to carve his potato into a King chess piece.
  • Defocus.
  • Focus on the cabinet on the wall. Press the buttons in order:
    • Down, up, down, down, up, up, down, down, up, down, up.
  • Open the cabinet. Pick up the Knight chess piece.
Checkmate
  • Focus on the chessboard. Place the two pieces down.
  • Use the Knight to checkmate the King.
  • Defocus.
  • Focus on the picture frame. Notice the word "CEREBRUM".
  • Defocus.
  • Focus on the chessboard.
  • Use the Knight to checkmate the King, by moving the piece to spell "CEREBRUM".
Albert
  • Focus on Albert. Clicking on him causes Frank to choke him to death.
  • Use the knife to cut the crown off of his head. Pick up his brain.
  • Defocus.
  • Focus on the table. Place the brain in the jar.
  • Click on the white box around the jar.


Winter 1927: The BathroomEdit

Windows
  • Focus on the windows.
  • Close the left window.
  • On the right window, move the planks of wood to cover the holes.
Furnace
  • Focus on the mirror. Click on it to make a Corrupted Soul appear and shatter the mirror. Break the two shards off of the upper-right. Take the key.
  • Defocus.
  • Focus on the dresser. Open the top drawer, and take the matches.
  • Use the key to open the middle drawer, and pick up the coals.
  • Defocus.
  • Focus on the furnace. Open the bottom hatch.
  • Place the coals inside. Use the matches on the coals to start a fire, and then close the hatch.
  • Pick up the bucket.
Bucket
  • Focus on the sink. Place the bucket down on the counter.
  • Turn on the sink, then take the bucket when it's been filled with water.
  • Defocus.
  • Focus on the furnace. Put the bucket back on the top.
  • Flip the switches on the top of the furnace. Take the bucket once the water is heated.
  • Defocus.
  • Focus on Frank.
  • Pour the hot water from the bucket into the bathtub.
Hair
  • Make sure the thermometer is at the highest point.
  • Focus on Frank. Click on him, and he will give you a key.
  • Defocus.
  • Focus on the dresser. Use the key on the bottom drawer, and take the scissors.
  • Defocus.
  • Focus on Frank. Cut his hair with the scissors. After cutting off his beard you will get a lock of his hair.
  • Defocus.
  • Focus on the table. Place the hair into the jar.
  • Click on the white box around the jar.


Fall 1929: The TreasureEdit

Insects
  • Focus on the tree. Click on the hole to make an insect pop out.
  • Click on it two more times to pick it up.
  • Defocus.
  • Focus on the table.
  • Make the grasshoppers jump in order:
    • 1x green, 2x brown, 3x green, 3x brown, 3x green, 2x brown, 1x green.
  • Click on the grasshoppers to make them jump away.
  • Pick up the remaining grasshopper.
Treasure
  • Pick up the shovel.
  • Focus on Leonard. Read the paper:
    • 3x frog, 3x insect, 3x grasshopper, 2x insect, 2x frog, 1x insect, 3x grasshopper.
  • Defocus.
  • Focus on the frog. Place the insect and grasshopper down on the ground.
    • Drag the frog onto the rock. Make it hop three times, and place the coin under it as a marker.
    • Drag the insect onto the coin. Make it hop three times, and place the coin under it.
    • Drag the grasshopper onto the coin. Make it hop three times, and place the coin under it.
    • Drag the insect onto the coin. Make it hop two times, and place the coin under it.
    • Drag the frog onto the coin. Make it hop two times, and place the coin under it.
    • Drag the insect onto the coin. Make it hop one time, and place the coin under it.
    • Drag the grasshopper onto the coin. Make it hop three times, and place the coin under it.
  • Use the shovel on the coin to dig a hole.
  • Focus on the hole, and take the timepiece.
  • Defocus.
  • Focus on Leonard. Give him the timepiece.
  • Click on the white box around the timepiece.


Fall 1930: The StarsEdit

First Floor
  • Focus on the table. Pick up the card and bird seed.
  • Defocus.
  • Focus on the framed picture of Emma and Frank. Notice the constellation, and pick up the card.
  • Defocus.
  • Focus on the painting. Notice the constellation, and pick up the card.
  • Click on the painting to make it drop to the ground. Solve the rotating puzzle.
    • The triangle in the center connects going down and to the left.
    • The line at the bottom connects up and to the right.
Constellations
  • Go up the ladder to the attic.
  • Focus on the telescope. Place the three cards down to the left.
  • Connect the stars together to form four constellations.
    • Tree, Cube, Deer, Crow.
  • Connect the stars to form the constellation seen on Emma and Frank's portrait.
  • Talk to Emma: "My son, read my letter".
  • Connect the stars to form the constellation seen on the painting.
  • Talk to Mr. Crow: "Hello, brother. Make sure the grandchildren find the timepieces. Bring the branches back together".
  • Click on the lens to make it fall, and pick it up.
Letter
  • Focus on the window. Open it and put the bird seed in the feeder.
  • Defocus.
  • Focus on Harvey. Open the tube and take the letter.
  • Defocus.
  • Focus on Frank. Give him the letter.
  • Focus on the letter. Put the lens on it.
  • Move the lens to align the "V" on the lens to the "V" on "have" in the letter. Notice the three other letters circled.
  • Defocus.
  • Focus on the table. Input the code "LOVE" into the chest, and take the timepiece.
  • Defocus.
  • Focus on Frank. Give him the timepiece.
  • Click on the white box around the timepiece.


Fall 1932: The GraveyardEdit

Bones
  • Focus on the open grave. Take the shovel.
  • Defocus.
  • Focus on the dog. Take the bone.
  • Defocus.
  • Focus on Emma's grave. Use the shovel to dig up a bone.
  • Defocus.
  • Focus on Ida's grave. Use the shovel to dig up a bone.
  • Defocus.
  • Focus on Samuel's grave. Use the shovel to dig up a bone.
  • Defocus.
  • Focus on James' grave. Use the shovel to dig up a bone.
Locked Chest
  • Focus on Mary's grave. Use the shovel to dig up a small chest. Notice the code:
    • "Flower + Crystal Ball" months + "Clock + Mask" days.
  • The code needs the combined months of Emma and Ida (10 + 12 = 22), and the combined days of Samuel and Albert (30 + 03 = 33).
  • Enter the code 2233 into the chest. Open it and take the piercer.
  • Defocus.
  • Focus on Albert's grave. Put the piercer into the hole of his grave.
  • Click on the grave to break it open, and take the bone.
Skeleton
  • Focus on the open grave. Place all of the bones down.
  • Complete the skeleton by reattaching its pelvis, legs, and arms.
  • Focus on the skull. Click on the jaw to open it and take the timepiece.
  • Defocus twice.
  • Focus on Rose. Give her the timepiece.
  • Click on the white box around the timepiece.


Spring 1933: The Last DanceEdit

Sliding Blocks
  • Focus on the cabinet. Solve the puzzle by moving the cubes to the symbols:
    • Down, then right.
    • Top cube down, then right. Bottom cube left..
    • Middle cube right, then down. Left cube left. Right cube right.
    • Bottom cube up, then left. Middle cube right. Top cube right.
    • Top-left cube right. Bottom-left cube right, then down. Middle cube up. Middle-right cube down. Top-right cube down, then right. Middle-right cube right.
    • Bottom cube right, then up. Top cube left, down, up, then right. Bottom cube left.
  • Take the record, "The Vanderboom's Family Time".
First Dance
  • Focus on the gramophone. Put the record on, and turn the handle to start playing the music.
  • Defocus.
  • Click on Frank to offer Rose his hand. Have them dance in this order.
    • Right, right, left, left, right, right, right, left, left, left, right, right.
  • Focus on Rose. Take the key.
  • Defocus.
  • Focus on the cabinet on the wall. Open it with the key.
  • Pick up the dress, and the record, "The Lake Suite".
Second Dance
  • Focus on Rose. Give her the dress.
  • Defocus.
  • Focus on the gramophone. Put the second record on, and turn the handle to start playing the music.
  • Defocus.
  • Click on Frank to offer Rose his hand. Have them dance in this order.
    • Right, right, right, left, right, left, right, left, left, right, right, right.
  • Focus on the gramophone. Take the needle.
  • Defocus.
  • Focus on Rose's hand. Prick her index finger with the needle.
  • Click on the white box around the blood.


Spring 1935: RootsEdit

Timepieces
  • Focus on Rose. Take her gold timepiece.
  • Defocus.
  • Focus on Frank. Take his silver timepiece.
  • Defocus.
  • Focus on Leonard. Take his bronze timepiece.
  • Defocus.
  • Go to the back room.
  • Focus on the "Alchemist Brothers" slot. Put the bronze timepiece in, and click to open it.
  • Defocus.
  • Focus on the "Crow and the Dead Man" slot. Put the silver timepiece in, and click to open it.
  • Defocus.
  • Focus on the "Samsara" slot. Put the gold timepiece in, and click to open it.
  • Notice all of the timepieces are set to 2:45.
Clock
  • Focus on the grandfather clockface. Move the clock hands to 2:45.
  • Defocus.
  • Click on Rose to make the tree's roots wrap around her. Click again to close the clock.
  • Defocus.
  • Go to the back room. The gate in front of the sacrifices is now open.
Paintings
  • Focus on the cabinet. Notice the letters.
  • Defocus.
  • Focus on the framed pictures on the wall. Notice the letters corresponding to the sacrifices:
    • A - Albert's brain.
    • E - Emma's tears.
    • F - Frank's hair. (3)
    • I - Ida's eye.
    • J - James' tongue. (1)
    • L - Leonard's foot.
    • M - Mary's teeth.
    • R - Rose's blood.
    • S - Samuel's eye.
Sacrifices
  • Go to the back room. Balance the sacrifices.
    • Hair - 3. Eye - 1. Foot - 2. Tears - 4. Teeth - 3. Tongue - 5. Blood - 2. Eye - 1. Brain - 3. Empty - 5.
  • Each sacrifice and numbered scale must add up to 6. By subtracting the scale number to 6, you will get the answers to the cabinet's code.
    • Samuel and Ida (6 - 1 = 5). Mary and Albert (6 - 3 = 3). Emma (6 - 4 = 2). Rose (6 - 2 = 4).
  • Focus on the cabinet. Input the correct numbers.
    • S - 5. M - 3. I - 5.
    • E - 2. A - 3. R - 4.
  • Open the cabinet, and take the heart.
Resurrection
  • Go to the back room. Place the heart on the last scale, causing tree roots to come down.
  • Click on all of the sacrifices so the roots absorb them.
  • Go forward to the black figure, the Corrupted Soul of William Vanderboom.
  • Drag all of the sacrifices to William.
  • Click on the white box around the dress.

Family EmblemsEdit

James' EmblemEdit

  • Focus on the suitcase.
  • Input the code 666.
  • Defocus.
  • Focus on the Vanderboom family crest on the suitcase.
  • Click on the rip the casing and get the emblem underneath.
  • Focus on the tarot cards:
    • Death - Symbol for Ida, solution for Leonard.
    • Queen of Pentacles - Solution for Emma.
    • The Devil - Symbol for Ida, solution for Albert.
    • The Hanged Man - Symbol for Ida.
    • The Hermit - Symbol for Ida, solution for Frank.
    • The Star - Symbol for Ida.
    • Wheel of Fortune - Solution for Samuel.

Emma's EmblemEdit

  • Focus on the flowers.
  • Click in the order: 3, 4, 2, 4, 1.
  • Get the emblem.

Samuel's EmblemEdit

  • Focus on the clock.
  • Set the time to 10:35.
  • Get the emblem.

Albert's EmblemEdit

  • Focus on the cabinet with the four symbols.
    • Upper left - Triangle pointing left.
    • Upper right - Dot end on the right.
    • Lower left - Symbol facing as a "C".
    • Lower right - Triangle pointing upwards.
  • Get the emblem.
  • Notice the tarot card:
    • The Empress - Symbol for Ida.
    • Flip card over - Solution for Rose.

Frank's EmblemEdit

  • Focus on the writing.
  • Click the letters "CROW".
  • Get the emblem.
  • Notice the tarot card:
    • The Lovers - Solution for Mary.

Mary's EmblemEdit

  • Focus on the hand in the cabinet.
  • Click the fingers in order: 3, 4, 2, 1, 4.
  • Get the emblem.

Leonard's EmblemEdit

  • Focus on the pigeons.
    • Red pigeon to the upper-middle spot.
    • Two-striped pigeon to the upper-left spot.
    • White pigeon to the upper-right spot.
    • Single-striped pigeon to the lower-left spot.
  • Ring the bell twice.
  • Defocus.
  • Focus on the ground below.
  • Get the emblem.

Rose's EmblemEdit

  • Focus on the Ouija Board.
  • Input "RUSTYLAKE".
  • Get the emblem.

Ida's EmblemEdit

  • Focus on the table.
  • Order the tarot cards:
    • Death - Lower right.
    • The Devil - Upper right.
    • The Empress - Upper middle.
    • The Hanged Man - Lower left.
    • The Hermit - Lower middle.
    • The Star - Upper left.
  • Get the emblem.

The Final LevelEdit

Alchemy
  • Focus on Aldous.
  • Talk to him: "Hello brother, find the elixir."
  • Defocus.
  • Focus on the family crest.
  • Notice the glass bottle and black egg.
  • Defocus.
  • Focus on the alchemist set.
Black Egg
  • Water + Earth = Clay.
  • Clay + Water = Plant.
  • Plant + Water = Algae.
  • Algae + Water = Shell.
  • Fire + Earth = Lava.
  • Lava + Air = Stone.
  • Stone + Fire = Metal.
  • Metal + Shell = Chalk.
  • Earth + Air = Dust.
  • Dust + Chalk = Black Egg.
Glass Bottle
  • Fire + Earth = Lava.
  • Lava + Air = Stone.
  • Stone + Air = Sand.
  • Sand + Fire = Glass Bottle.
Elixir
  • Mix the glass bottle and black egg together, creating the Elixir of Life.
  • Defocus.
  • Focus on Aldous.
  • Pour the Elixir into his glass.
  • Talk to him: "You drink first, brother."
  • Click on the glass to drink.
Seed
  • Continue forward as you die.
  • Get the seed.
  • Continue forward through the mouth.
  • Focus on Aldous.
  • Talk to him: "Don't worry, we are always here in our past and future lives."
  • He will drink the Elixir and become Mr. Crow.
  • Talk to him: "Better give me the seed."
  • Give him the seed.
  • Talk to him: "The fate of Rusty Lake lies in this small seed. I have to leave now, Mr. Owl needs me. But we will meet again, in this life or the next."
  • Click on the white box around the seed.

Soundtrack Soundtrack Edit

The Soundtrack for Rusty Lake: Roots contains 16 specially commissioned tracks by Dutch composer Victor Butzelaar. It can be purchased separately through bandcamp.com.

Trivia TriviaEdit

  • Summer 1860: The Uncle
    • There is a Sanskrit phrase behind the torn photo: मानुष → प्रेत = human (manush) → hungry ghost (preta).
    • Also, there is the Latin phrase "ptl. cor" on it. "Cor" means "heart", but as "ptl." is abbreviated, its exact meaning is unknown.
    • The timepiece has the word देव, meaning "god" (deva).
  • Summer 1870: The Staircase
    • In William's journal is the word असुर, meaning "divine" or "demon" (asura).
  • Summer 1870: The Wake
    • The framed paper with the sacrifices has the Italian word "lingua" on it, meaning "tongue".
  • Summer 1904: The Family Band
    • It is unknown if Mary was killed or if she simply died of old age.
    • The song played here later appears as a record with a piano accompaniment.
  • Spring 1919: Communication
    • Inputting "CUBEESCAPE" on the Ouija board will result in Rose saying to you: "My daughter will return to Rusty Lake".
    • Inputing "ALDOUS" instead of "WILLIAM" will make no difference.
      • Also, the player can choose to spell out "YES" with letters instead of moving the planchette directly to the word.
  • Fall 1929: The Treasure
    • The timepiece reads मानुष, meaning "human" (manush).
  • Fall 1930: The Stars
    • The timepiece reads असुर, meaning "divine" or "demon" (asura).
    • After giving the letter to Frank and clicking on Harvey to make him go away, the words written on the window reveal that Dale Vandermeer was born on December 18th, 1930.
  • Fall 1932: The Graveyard
    • The timepiece reads देव, meaning "god" (deva).
  • Spring 1933: The Last Dance
    • The framed paper with the sacrifices has the Latin word "sanguis" on it, meaning "blood".
    • The first record, "The Vanderboom's Family Time", is the song played by the family band from earlier, with an added piano accompaniment.
      • Its title contains a grammatical error, as it should be spelled "The Vanderbooms' Family Time".
  • Following an update on 9th June 2017, the Steam version of Rusty Lake: Roots has 16 unlockable achievements.

Gallery GalleryEdit

See also: Rusty Lake: Roots/Gallery


Rusty Lake Series
Cube Escape Series The Lake · Seasons · Arles · Harvey's Box · Case 23 · The Mill · Birthday · Theatre · The Cave
Premium Games Rusty Lake Hotel · Roots
Pre-Rusty Lake Samsara Room

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